FIX: min/max spell damage was sometimes incorrect if the cast level was outside the spell's min/max level caps UP: monster attack spells now ignore min/max level caps on the spells themselves (as mmud handles it) NEW: filtering capabilities: cash, hp, damage, regen, experience NEW: columns on monster list: added "# lairs (% average lairs)", (and for NMR v1.8+ exports): average damage and "scripting value" which is the number of lairs for the monster compared to the average lairs for the database multiplied by (EXP/(DMG+HP)) NEW: new field (from NMR v1.7.1+ exports) for reporting and evaluating monster energy & attacks accurately FIX: changed the upper default weapon speed limit to 999999 (mudrev weapons, in particular) UP: increased magic level dropdown on weapons from 6+ to 10+ UP: added a non-crit average damage to swing calc UP: hardcoded item #s 68 & 100 (dragger & quarterstaff) as usable by "limited" weapon classes as is in the DLL UP: find best will now take AC/Enc ratio into account when stats are equal UP: when chests are listed as a source for an item the monsters that drop those chests will also be listed UP: item/key references for rooms and textblocks expanded (requires database created with NMR v1.7+) UP: you can now un-equip items from the weapons/armour tabs as well UP: added an "average damage * 5" column to weapons UP: added a crits column to weapons and armor UP: equipped items will now be highlighted on the weapons and armour tabs UP: added an "ability" column which will show the filtered ability value (won't show on compare window though) NEW: filter weapons and armor by ability value and negate spell UP: if a spell executes a textblock and that textblock only casts spells, the spells will be displayed in the detail window UP: spells that are not learnable or not detected as casted by anything will now be considered "not in the game" and hidden if the corresponding setting is enabled UP: spells restricted to classes via learning method now filtered (requires database created with NMR v1.7+) NEW: damage column displaying average damage NEW: new field (from NMR v1.8+ exports) for displaying if a spell is resistible by no one, anyone, and anti-magic Consider resetting them! Removed the "feature" that stores them specific to databases UP: Added option to both maps to permit the drawing of duplicate rooms (labyrinth, etc) UP: Added options to both maps to mark shops or room spells UP: expanded map size on rooms tab as well to 30x23 (was 20x20) NEW: Expanded external map to 50x50! Added options for 30x50 and 50x50 can now create a complete megamud path with room codes and all. NEW: complete overhaul of path creation. UP: checking "simple" on the textblock results window will no longer hide "minlevel #" UP: shops will now show the appropriate coin type value next to the copper value when buying, selling, training UP: re-organized global filter to allow you to filter by level and alignment without having a class selected
![megamud for majormud 1.1r megamud for majormud 1.1r](https://i.ytimg.com/vi/d6Sua7iDTDo/maxresdefault.jpg)
UP: increased the minimum width and heigh of the main window UP: added the option to only copy the name of something when right-clicking and copying NEW: added recent database list for fast switching FIX: KAI spells being filtered out as not learnable / not in game v1.8 () - By Syntax
![megamud for majormud 1.1r megamud for majormud 1.1r](http://knowfearmud.freeservers.com/images/dragon5.jpg)
UP: Re-Added filter and column for monster magical level v1.8.1 () Other features include an inventory calculator, exp calculator, explorers for monsters/shops/weapons/armour/spells/items/races/classes, saving/loading characters, and copying data to and from the clipboard. It also has a graphical room explorer in which you can 'walk' around the realm. It has a unique comparing feature which allows you to easily compare weapons, armour, and spells. (Size up for a looser fit).MMUD Explorer is a database viewer for the game MajorMUD(r) created by syntax53. Grab attention with this vintage fit that loves to hug skin. Lightweight for summer comfort or winter layering. Made of ultra-fine, combed ring-spun cotton, that gets softer with each washing. For stylish weekend comfort anytime, guys will want to live in our Men's Fitted T.